Saturday, August 10, 2019
Comparing Malcolm X and Martin Luther King Essay
Comparing Malcolm X and Martin Luther King - Essay Example Martin Luther King Jr. was follower of the Christian faith. Struggle of Martin Luther Jr. for the right of for his fellow African-American was always non-violent and peaceful throughout his entire movement. He always remained firm on his ground, even he have been physically attacked he never leapt out of his destiny, and never reacted with violence. Malcolm X was a believer of Muslim faith, and strongly believed on Muslim principles. His most renowned quote was ââ¬Å"By any means necessaryâ⬠(Otis 143-144). He believed in violence against violence. His theory was to get freedom; he was all for it by any way violent or nonviolent way. Although his stance changes later in his life, when he met other Muslims in his visited to Jerusalem. At that moment he changed his thoughts, and became nonviolent. In the start of his preaching, Malcolm X never wanted black and white integration. He grew up minding to the words of his father. Father of Malcolm X was a follower of Marcus Garvey (on e of the most influential and earliest black-nationalist minds was founder of the ââ¬Å"Back to Africaâ⬠social movement). In 1946, he was convicted of robbery and sent to prison. During his prison he studied ââ¬Å"Nation of Islamâ⬠, Muslim sect founded by Elijah Muhammed. After his release from prison, he joined daily activities of the NoI with dedication. The NoI appealed to warm and young blood of Malcolm, as it was griped with the prosperity of black culture and history, and completely rejecting values and norms of white society. In contrast to Malcolm X, Martin Luther King Jr. was non-violent and peace loving person. He was in favor of peace and integration between black and white races. Martin was influenced by the teachings of Mahatma Gandhi. He studied Gandhi's non-violent strategies and found how, to change hearts through love of oneââ¬â¢s enemies and sacrifice. Leader and his followers can convert a society externally by diplomacy. His one of the famous civi l rights move was the ââ¬Å"March on Washingtonâ⬠, which framed the different views of Martin Luther King Jr. and Malcolm X. This event took place on August 28, 1963. Around 20,000 or more people including whites participated in the march from Washington Monument to the Lincoln memorial in Washington D.C. This march turned out to be one of Kingââ¬â¢s greatest achievements throughout his life. This event was where he was crowned for the face of the civil rights movement. King never acted out even in the time of violence. Martin wanted all the races should get united to put halt on hatred and violence. Thoughts of Malcolm X were different regarding the march. According to him integration would destroy the movements of African-American for their social rights. He thought that American blacks should be more worried with helping each other and blacks should start this by giving self respect to the same race first. He was not agreed with what King Jr. had to say, in his view drea m of King was not a dream but a nightmare. MLKââ¬â¢s struggle to civil rights and equality was non-violent, preaching out for non-violence, nonviolent resistance, and all this with what he named as a, ââ¬Å"weapons of loveâ⬠(King, Carson and Carsonà 135-136). On the other hand, Malcolm Xââ¬â¢s approaches for civil rights and equality were different. He does not trust whites, willingly used any means necessary to get social and equal rights. He believed segregation until he went to Makkah.
Friday, August 9, 2019
Marshall Fisher. What is the right supply chain for your product Assignment
Marshall Fisher. What is the right supply chain for your product - Assignment Example Fisher argues that in some instances, performance has significantly worsened as a consequence of costs rising to unprecedented levels (Fisher, 1997). Based on his ten yearsââ¬â¢ research on the topic of supply chain in different industries ranging from fashion, food and apparel to automobile, Fisher devised a framework aimed at assisting managers to settle on the best supply chain for their specific products and situations. Fisherââ¬â¢s article aims at assisting managers comprehend the nature of the demand of their products and services and create a supply chain, which can best suit this demand. Fisher begins by arguing that a lot of brain power and technology has been applied with the view of improving supply chains. Organizations have the capacity o acquire and retain the voices of their customers using sophisticated marketing tools. The primary aim of a successful supply is to accurately identify and respond to market demands. According to Fisher, the first and perhaps most important step in developing and effective supply chain strategy is to appreciate the nature of demand for oneââ¬â¢s companyââ¬â¢s products. In order to attain this objective, companies typically make use of agile manufacturing, automated warehousing and mass customization (Fisher, 1997). However, these efforts continue to prove ineffective as supply chains worsen with each passing day. A notable symptom of this problem is the notable excess of one product and the scarcity of another. This begs the questions of why firms are unable to develop the performance of their supply chains and how these problems can be tackled in an effective manner. Fisher shows that if an individual classifies products and services on the basis of their demand patterns, these products fall into two major categories: the products are either primarily innovative or functional. Each of these categories calls for a distinctly unique form of supply chain. A primary problem arises from the mismatch between the type of product category and form of supply chain utilized. Therefore, an effective supply chain must first identify the type of product through criteria such as demand unpredictability and lifecycle. Functional products fulfill basic needs and have long lifecycles and stable and predictable demand. Innovative products have short lifecycles and it is relatively difficult to predict their demand since they depend on prevailing fashion and lifestyle causing uncertain market reactions. Fisher argues that after ascertaining the type of product being supplied, a company should determine whether the companyââ¬â¢s supply chain is responsive to the market or physically efficient before using a matrix to determine the ideal supply chain strategy (Fisher, 1997). Functional products typically need effective supply chain processes while innovative products require responsive processes. Companies dealing in functional products are presently realizing the detriments of focusing on cost re duction, which causes diminishing returns. Consequently, firms are shifting towards sustaining coordination with corporate stakeholders such as distributors and suppliers who play a pivotal role in the supply chain processes. This coordination presents growing opportunities especially in light of the development of electronic networks, which enable closer coordination. However, companies often use the cooperative and competitive strategies to their detriment since the two approaches need dramatically diverse behaviors (Fisher, 1997). On the other hand, companies dealing in innovative products seek systems that provide high levels of product availability
Thursday, August 8, 2019
Genderroles&popularfilm Essay Example | Topics and Well Written Essays - 1250 words
Genderroles&popularfilm - Essay Example the possibility that the film is concurrently reinforcing and challenging or endorsing and contesting traditional ideas about gender roles (John-Fiske, 1990, p, 28). The analysis is aided through the analysis of two characters in the film to uncover this hypothesis. The Leeââ¬â¢s film blended well with every audience based on his massive knowledge in the audience market therefore using Kung-Fu style that is associated with the stereotypical dominant male hero striving to rescue the weaker and gentler female figure. On the contrary, the film is ironic as this notion is overturned with Leeââ¬â¢s characters disputing the male dominant formulaic schema. The filmââ¬â¢s fighters are dominated by the females who are depicted in ways that challenge the conventional social gender norms. Lee was therefore able to capture larger audience in his film, Crouching Tiger, Hidden Dragon. Before confining into characters, it is prudent to first explore the traditional perception of social gender norms. In many popular cultures, female figure is stereotyped as emotional, incapable and gentle. Traditionally, women had to depend on a stronger and agile male protection. In particular, Chinese women in late 1700s during the setting of the film were powerless over their lives. Marriages arrangements were executed without their consultations and consent, and had to heed to these arrangements without complaints or defiance. Conventionally, women were rated the weaker sex that could not defend themselves against a gile and stronger male counterparts. On the other hand, male females were confined on socially defined standards and were traditionally expected to be tough and strong with no display of being emotional that was rated as being weak males by the society. Male hero was independent, not vulnerable and self-sacrificing with Jillian Sandelââ¬â¢s article attaching masculinity to power and domination. Through Sandelââ¬â¢s article, we understand that the action of genre is dominated by the display
Wednesday, August 7, 2019
Employee Relations in IBM Essay Example | Topics and Well Written Essays - 3000 words
Employee Relations in IBM - Essay Example Employee can help an organization to create a competitive advantage in the market which may become difficult for other organization to replicate. Therefore one of the most important areas that the company has been investing on is in its employee. In the last 10 years, there have been a lot of changes that have taken place in the organization which has been influenced by external factors. There have been several factors that have been influencing the changes in the organization that have been beyond the control of the organization. These changes have been emanating from the changes in the operation environment. One of the changes that have had a great impact on the industry has been the changes in the external environment. The landscape of technology has been changing and the company has not been left behind. The company has come up with several innovation that are likely to position it in the market in line with other competitors as we entered the new millennium the company came up with a new generation of servers which are all aimed at meeting the changing technology. This was also due to the changes in the demand for the underlying infrastructure that has been supporting e-business which has become the business model of the day. (IBM, 2008f) In the future the change in technology is likely to influence the operation of the company. Since it is operating in a field led by technology, the company is likely to make several changes in its operation in the future in a move that will position it in the market. Change in technology is the most probable external factor that will impact the operation of the organization. The changing concept of corporate social responsibility also had an impact on the company as it become more responsive to the needs of its consumers. As a result the company came up with various CSR activities which were aimed at improving the relationship with its employees. It put in place programs that would help it to respect it employees.The political environment was also changing and the company has to change with it. In this regard there were several rules and laws that were coming in place that were not there before. As a result the company had to adjust its operation and its workforce relations. There have been polices that have been put in place in order to give employees more rights and therefore the company has been forced to rhyme with the changes. Political a and legal changes in the further are likely to impact on the operations of the company in the future as the world moves to more converged world. There have also been environmental factors that have forced the company to enforce several changes in its operation in this regard there has been increasing attention that has been paid on the environment and therefore the company has been adjusting its operation in order to come up with policies that are expected to give respect to the environment. The company has been implementing several eco programs that are aimed at going with the demands on the changes in the
Tuesday, August 6, 2019
Pavlovian Conditioningââ¬â¢s Cause and Effect Relationship With Overdose Essay Example for Free
Pavlovian Conditioningââ¬â¢s Cause and Effect Relationship With Overdose Essay Summary: Harm Reduction Journal Gerevich, Bacskai, Farkas, and Danicsââ¬â¢ case report studied if Pavlovian conditioning can directly relate to death from overdose. The case followed a young that had been treated multiple times for an addiction to heroin. As a result for the multiple treatments studies have shown that drug overdose occurs most frequently when the patient accustomed to the drug gives up its use then after a while attempts to continue addictive behavior with the same dose before withdrawal. His daily dose had not differed even the fatal overdose, thus proving the conditioned tolerance failed to operate. This indicates that morphine concentrations measured in cases of drug related death do not differ substantially form those measured in cases where the outcome is not fatal. Conditioning can contribute to prevention of fatal cases however, also contribute to cases of tolerance becoming fatal. Summary: Pavlovian conditioning and Drug Overdose: When Tolerance Failsà Siegelââ¬â¢s performed a study of that which Pavlovian conditioning and drug overdose play an important and integral relationship with one another. Siegel researched and studied cases of overdose and examined rats injected with an opiate. He observed that Pavlovian conditioning contributes to tolerance when the user begins to make observations of the effects of the drug in the presence of cues that were previously paired with the drug. Two stimuli are present and one will presumably predict the other, this includes the drug. When the tolerance the chance for overdose increases as well. The unconditioned stimulus in Pavlovââ¬â¢s conditioning is the effect of the drug.à This conditioning makes relapsing common because of the craving for unconditioned stimulus. It is necessary to allow extinction the cues that are presented with the drug in order for recovery. Overdose doesnââ¬â¢t necessarily have to c ome from the conditioning process but many experiments verify a higher risk if conditions are present. In 1927 Ivan Pavlov studied a direct relationship between a conditioned stimulus and an unconditioned stimulus. As the result of as series of conditionings, Pavlov discovered that the conditioned stimulus is able to create the same response as the unconditioned stimulus over a period of time. The relationship of the two is evident and a major factor in fatal overdoses, whether in drug overdose or binge drinking. The correlation between classic conditioning and overdose can be observed where tolerance fails. If one were to treat an addiction, one must acknowledge the conditioning process and eliminate conditioned cues related with the drug (Bacskai, Danics, Farkas Gerevich, 2005). Cases where tolerance failed can be directly found in classical conditioning involved with drug or drinking paired cues and environmental cues as well as associated with the addiction, therefore the cue must be eliminated in order for proper recovery. Tolerance plays a crucial role in overdose as well as addiction. Overdose becomes fatal when tolerance does not occur. According to Siegel, ââ¬Å"Evidence that drug tolerance depends not only upon experience with the drug but also experience with the drug-paired cuesâ⬠(p. 505, 2001). Addicts suffer from overdose primarily because they do not show the level of tolerance that they expect in drug-experienced individuals (Siegel, 2001). Those suffering with addiction have become conditioned not only physically, but also emotionally in need of the high that is released with a substance. The addiction is the conditioned stimulus, which leaves room for the effects of the drug or drink to be the unconditioned stimulus. Siegel found that events that occur during the drug administration directly correspond to a Pavlovian conditioning trial (2001). Over time the effects become a conditioned response in which they will relate the experience of the high as a cue. Cues are dangerous when de aling with conditioning and treatment. Cues accompanying the drug effect function as CSs, and the direct drug effect constitutes the UCS. Prior to any learning, this UCS elicits responses- UCRs- that compensate for drug-induced disturbances. After some pairings of the pre-drugs CS and pharmacological UCS, the drug compensatory response are elicited by drug-paired stimuli as CRs (Siegel, 2001, p. 505). Thus, in approach to treatment prior to an overdose, the cues must be eliminated. In the study by Siegel, it is studied that drugs and alcohol in particular will have a greater impact if they are administered in the presence of unique cues rather than in the presence of predictable cues that it is associated with (2011). In Bacskai, Danics, Farkas and Gerevich study, they followed the life of an addict which overdosed and claimed that the user could not recover properly due to learned conditioning regarding his heroin addiction. In the autopsy report they were able to clarify that his over dosage was the exact same as his no rmal dosage of .05mg/L. ââ¬Å"The fatal consequences of the heroin injection may have been caused by the failure in the action of conditioned toleranceâ⬠(Bacskai, Danics, Farkas Gerevich, 2005). Environmental cues are also factors of conditioning that are paired with cases of overdose. The term tolerance situational-specificity, according to Siegel, results because we prepare ourselves in advance for the psychological changes produced by the drug when we are provided with certain cues that a drug or drink can imminent (2011). An example can be taken from Shapiro and Nathan in1986 when they studied the relationship between environmental cues and substance ingested. They had two groups, one that drank at home and one that drank in the lab environment. After 10 days they reversed the environment for the remaining participants. Upon the discovery they realized that those who had consumed alcohol in the lab environment were less affected in their performance tasks than those who consumed alcohol in the home environment. This demonstrating that tolerance was situationally precise to the environment in which the alcohol was once consumed. Environmental cues can be anywhere from a p arty to a room in a house. They can also be an atmosphere or specific type of people. It is important to identify these cues apart from the actual addiction. Now that cues can be identified separate from the drug of drink, the conditionedà response must be eliminated in order to treat recovery. Pavlov discovered that in order to eliminate a behavior, it is necessary to remove or substitute the conditioned stimulus. In order to eliminate any such cue, one must identify the cues present. In severe cases one might create a lesion in the hippocampal area located in the brain but it is not completely necessary. The most likely case in elimination is when a conditioned response becomes extinct. In order for extinction to occur the conditioned stimulus must be presented without the unconditioned stimulus. An example of a drug or drinking paired cue could be a positive or negative factor, like vomiting or, a party like environment. The cue can be created with induced vomiting when the drug or alcohol is present. This creates a fear tactic, which becomes associated with the addiction and thus making one afraid of the substance. Environmental cues can be both simple and difficult to eliminate. One must be taken out of his or hers setting of addiction. This could mean a living room, bathroom, party scene, work scene, or anywhere that the drug or drinking is associated with. These environments can cause pr essure in the subconscious toward the substance. Remember the Shapiro and Nathan experiment in1986; environment does affect oneââ¬â¢s attitude toward the addiction. In Siegelââ¬â¢s 2001 study he discovered that when heroin was injected in an unfamiliar place the user is not as dangerous or place to overdose. The dangers of not eliminating cues can allow tolerance to take its role until overdose occurs. ââ¬Å"Users familiar with the concept of conditioned place preference could have greater chances of survival than those who are not aware of itâ⬠(Bacskai, Danics, Farkas Gerevich, 2005). Demonstrating that it is necessary for the cues to be eliminated to reduce the risk of overdose. Therefore, Pavlovââ¬â¢s conditioning has a direct and present relationship involved in overdose cases. Conditioning turns unconditioned stimulus into conditioned responses. The responses can act as cues, which can trigger the addiction. Cues can be both drug, or drinking paired and environmentally stimulated. Tolerance has been proven to fail in fatal cases of overdose due to classical conditioning. In order to recover properly these cues must be eliminated. Treatments can include anything from fear tactics, to removingà the entire substance. Severe cases of addiction, which relate to overdose can be treated with lesions in the brain. References Gerevich, J., Bacskai, E., Farkas, L., Danics, Z. (2005). A case report: Pavlovian conditioning as a risk factor of heroin ââ¬Å"overdoseâ⬠death. Harm Reduction Journal, 2. Siegel, S. (2011). The Four-Loko Effect. Perspective on Psychological Science, 6, 357-361. Siegel, S. (2001). Pavlovian conditioning and drug overdose: When tolerance fails. Addiction Research and Theory, 9, 503-513. Shapiro, A. P., Nathan, P. E. (1986). Human tolerance to alcoholâ⬠The role of Pavlovian conditioning processes. Psychopharmacology, 88, 90, 95.
Monday, August 5, 2019
Important Design Principles In Animation Film Studies Essay
Important Design Principles In Animation Film Studies Essay Animations are sort of popular films in the world, due to its visual effect, appealing stories and grace graphic arts, (Compton 1997). Classical animations (2D animation) have stayed relatively the same for 80 years (Jones Oliff 2006). The tools animators used to use to produce an animated film was pen-and-paper medium. However, during the past 10 years, animated films have been through some major changes because technologies of computer generate (CG) animation has created and improved rapidly (Jones Oliff 2006). Jones and Oliff (2006) also mentioned that due to development of CG tools, the important principles of design in the construction of an animated film have significantly changed. Although most animators and animated film industries abandoned the hand-drawn traditional animations and has produced animations by CG, especially after some successful popular animated films such as Sherk 2001 and Toy Story 1995, a few famous master animators, like Andreas Deja who is known becaus e he drew the main characters in Hercules and Who Framed Roger Rabbit still prefer to draw animation by traditional tools (Corliss 2005). This essay will look at the principles of design in the construction of both traditional 2D animation and 3D computer animation. It also will compare 2D and 3D animation and examine the current tend which is to apply 2D traditional animation to 3D computer animation. Three main construction principles of animation design are looked in this essay. First, before shooting animation, there are significant tasks which should be done first. For example, the principles of creating an animated story those audiences enjoy watching, and building up the personalities of animated characters. Besides, designed storyboard is essential for preparation of animations. Next main principle of animation design construction is shooting animation. Principles of shooting traditional 2D animation and 3D computer animation are examined and several differences and similarities between them will be analyzed. First instance is processes of drawing or designing the scenes of an animation both traditional 2D anim ation and 3D computer animation. Next, principles of action of animation, such as straight head action, pose-to-pose action, will be mentioned as well in this stage. In the end of this section, to analyse two main functions of 3D computer animation, squash and stretch and timing and motion, could make traditional animated film more realistic and entertaining. The final stage covers the principles of post production of animated films. The purposes of these tasks after shooting animations are in order to accomplish animations completely and perfectly, such as technologies of overlapping, editing, sound, music and voices. This essay examines the principles of design in the construction of both traditional 2D animation and 3D computer animation from the beginning to the completion of animation. Fundamentals of characters and storyline, target audience and message of film, planning in the design stage Principles of creating an animated story that audience enjoy watching The first step in making animated movies, a group of artists, writers, script writers, directors, computer graphic specialists and producers come together to brainstorm a group of ideas which bring out ideas of characters that match storylines. Most storylines and characters come from books and magazines, or a screen writer/writer creates a character and storyline. However before this happens many simple questions have to be asked for example who is going to be the audience, does the storyline match the audience, what is the story line convoying to the audience, does the character match the storyline and are the characters suitable to convoy a peculiar type of message (How to make an animated Movie, n.d.). Next, the most value of a film is expressing education, when animated stories are chosen, the meaning the stories would express through animation should be considered. Finally when a animated storyline is fully scrutinized by the film development team, by making pilot animated movi e, this is scrutinized by the directors, producers and finally a test audience which is interviewed after the pilot movie to see their reaction, and does it convoy the storyline (Harper 2000). Build up the personalities of animated characters After the storyline is decided, the next step of making an animated movie is the design of the characters. They have got the most important role and they are going to carry the message/story of the movie. This is done by giving the animated characters personalities that is conveyed in the story outline which is one of the key factors that makes a successful animated movie (Savoye and Meyer 2008). Storyboard the preparation for an animation Differences in preparation between traditional animation and 3D computer animation There is an important principle in the preparation for an animation. In any form of an animated movie/scene, a storyboard is made. This is an outline of the animated movie/scene. A storyboard describes the scenes of an animated (movie/scene/story) which includes images and works made by artists, screenwriters, computer animation specialists, producers and story writers. This is done by using artist sketches which is known as a story sketch. In the time before computers, drawings were made to make a scene usually. They had to make 26 drawing for one second of film, each drawing was called a story sketch (Blair 1994). A story board is made that includes the characters/scenes that are going to convey the message/story about the movie. After the first storyboard is drawn, there are regular meetings between the storyboard artists and director (Blair 1994). This is to make sure that the movie is keeping to the story line of the movie; however many discussions and meetings are held to redraw or re-board until the right message is conveyed to the audience(Blair 1994); however with modern technology and the advancement of computer graphics the use of computer animation has allowed animated movies to be easily edited that brings a lot of cost savings and reduce the amount of time is made an animated movie discuss how to redraw or re-board until the final storyboard comes out. Unlike a 2D traditional animation, storyboard artists of 3D computer animation use computer with animation software to create the storyboard. The result is that using computers to redraw or change the storyboard not only reduces more time of meetings and discussion, but also saves money. Important principles of shooting traditional 2D animation and 3D computer animation Drawing or designing the scenes of an animation 1. Traditional 2D Animation Process In the days before there was computers, animation was all done by hand. This was done by creating a series of drawn images. This is what is known as cel animation (Harper 2000). However before an animated movie or cartoon story is created a story board must be made. This gives a visual outline of the animation to be made, from the story board, that gives animators and writers ideas how to synchronize drawing and how to follow the story line which can also include soundtrack music. However, a storyboard is only a rough outline and it is only used as a guide and to test themes, layout and composition for the animation and also decide on the script and edit scenes before large scale production of the animation. The next step of the animation process is the design and timing that is where the characters are decided and refined to the scene, also at this time the sequences of events that are going to take place, and for example the scene angles and character positions are decided. The next stage of the animation process is the production of the animations that is where individual pictures are drawn frame by frame, which is usually done by hand and animators are assigned to individual characters, and artists will design and draw the background of each scene. After this process another one occurs where each frame is placed onto a clear film known as a cel, which the pictures are colored and then photographed for the final animated product and also voice, music and sound are added to the animated scene. 3D computer animation Computer animation follows the same format by filming a sequence of painted cels then using layers, keyframes, and tweening techniques (Harper 2000). The main difference between a 2D and a 3D animation is a 3D animation is made by computer and software, such as Dreamweaver, which is an animated design tool which animators can animate elements of pages with graphical interface (Harper 2000). For example, users design half of the characters face then use Dreamweaver to duplicate it to complete the face. Next, the animated characters are made more real and perfect by computer-generate (CG) because every movement and detail in 3D animation is analyzed and calculated accurately by the system of animation software. B. Principles of action of animation In the early days of film animation, Walt Disney Studios was the first Studio to attract large audiences to their animated films with the like of Snow White (1937), and Pinocchio (1940), this transform animated movies from a novelty form into animated movies being a art form. Walt Disney studios does this by defining twelve principles in animation that makes film animation characters more lifelike and able to catch the attention of the audiences (Lasseter 1987). Lasseter (1987) and Thomas Johnston (1981) pointed the following principles of action of animation which are squash and stretch: shape distortion to accentuate movement, anticipation: leading audiences, staging: the camera view point to show the best action. Straight-ahead and pose to pose action: allowing nothing to finish suddenly. Slow in and slow out: gentle starts and stops. Arcs: The path of actions for example throwing a ball which a ball follows and arcs. Secondary actions: movement of a lizards tail or a bounce in a persons step. Timing: time relations with actions for the illusion of life. Exaggeration: caricature of actions and timing. Solid drawing: Excellent drawing and artist ability. Appeal: audiences are attracted to the characters. Finally these twelve principles underlined the four guiding principles of production firstly Character development by giving characters personality, secondly a story which leads the audience, thirdly acting and emotions making the character life like. Finally, expression and dialogue is giving the character emotion 12 Principles of Animation (Thomas Johnston 1981) 12 Principles of Animation was illustrated clearly by Thomas Johnston (1981) in The Illusion of Life: Disney Animation: Straight-ahead and Pose-to-Pose* Squash and Stretch* Anticipation Staging Slow-in and Slow-out Arcs Secondary Action Timing and Motion* Exaggeration Solid Modeling and Rigging Character Personality Follow-thru and Overlapping Action Following examples are some of 12 principles of animation which are illustrated in Thomas and Johnstons book, The Illusion of Life: Disney Animation: Straight Ahead Action Straight ahead in animation is that sequential order of the frames of animation characters are drawn or set up by the animators. For example, after animators set the first frame with the second one, they the set up rest of the frames until the scene is completed. This is a process where the scene is produced by one drawing or image per frame that the animator. By Thomas Johnston 1981 Pose-to-Pose Action Thomas and Johnston explain that Pose-to-Pose Action Drawing or setting up key poses and then drawing or creating in between images is how Pose-To-Pose animation is done. This is the basic computer keyframe approach to animation. It is excellent for tweaking, timing, and planning out the animation ahead of time. + By Thomas Johnston 1981 quash and Stretch One significant function of 3D animation is to make an animation look more real. Anything in 3D animation will squash and stretch when it is moving. For example, when a ball in animated film is bouncing, it would be squashed and stretched to mimic a real movement of a ball. By Thomas Johnston 1981 By Thomas Johnston 1981 Timing and Motion Timing is most important for presenting a ball in 3D animation fallen like the movement of a real ball. When a ball falls, it is accelerated because of gravity, before the ball touch the ground, all gaps between each frame growing all the process. By Thomas Johnston 1981 III. Principles of post production of animated films Principles of Follow Through and Overlapping Action in animated films Follow Through and Overlapping Action are terminating an action and establishing its relationship to the next action (Thomas and Johnston 1981). Thomas and Johnston (1981) continually explained that the function of follow through is to terminate part of an action, for example, when a person is throwing a ball and the hand continues to move after the ball is released, overlapping action is to start the next action before the first action is completed. The purposes of follow through and overlapping action are to accomplish the animations smoothly. Editing of 2D animated films and 3D computer animation The final stage of animated film production is film editing which is usually the most effect upon consuming part of animated film making (Dmytryk 1984). Film editing is the essential skill which Dmytryk (1984) explains can be defined as an art form and technique, which is done by accumulating and assembling pictures and scenes into a coherent, logical and cohesive story. The film editor does this by assembling the footage; however, the job of an editor is not only about putting pieces of film together. A film editor must use his or her creative thought by using layers of images. It is not only apply these images with the story and follow the script and dialogue, but also considers the addition of music and has well set the pace of the film. In addition, editors might work with the animators and the directors to try gain the best performance that means animators would re-draw scenes over again and redirect and maybe rewrite the film few weeks after the film has finished shooting for m aking the film more cohesive (Dmytryk 1984.) Conclusion Every stages of creating hits animations are crucial, from the beginning to plan every detail, create a story, and build up the personalities of animated characters and shooting animations to the end to finish post production. Whatever using hand-drawn medium or CG tools to produce animations, the important principles of animated design are still involved art of film which is putting moving images on the screen (Jones Oliff 2006). This assay not only covers the important principles of design in the construction of an animated film in every stage, but also analyses both computer garnered animation and classical animation. Three main steps of producing animation-principles of before shooting and shooting and post production an animation- are examined. In addition, 3D computer animation has developed and been used to produce some CG hits animations already. As the result is that some principles of animated design have changed. However, the some important animated principles havent been moved, such as writing an appeal screen story, breathing life into characters (Porter and Susman 2000), or matching the music and voices in animations. Finally, these principles of design in the both construction in traditional 2D animation and 3D computer animation is in order to produce a gorgeous animation. Although animation principles of design in the construction have been changing due to development of CG technologies, the purpose of animation might be similar. How to make animated characters more lifelike, or produce an animation which audiences enjoy watching might be main aims animated industries and animators desire to achieve. Porter and Susman (2000) pointed that 3D animation could create scenes more complex, images more ponderous, and characters more fluid. However, 2D traditional animation could draw in the romantic-realistic style animation (Corliss 2005). Therefore, animated companies and animators should be encouraged to produce animations by the techniques which 2D animations apply to 3D animations. References List 3 D Computer Graphics, (n.d). flash article and images, viewed 17 May, 2010, http://www.pixar.com/theater/index.html Animated film making by Pixar, (n.d.), flash article and images, viewed 17 May, 2010, http://www.pixar.com/theater/index.html Blair, P, 1994, Cartoon Animation, Walter Foster Publishing, Laguana Hills. Dmytryk, E., (1984). On Film Editing: An Introduction to the Art of Film Construction. Focal Press, Boston Harper, B, 2000, EDC385G Multimedia Authoring at the University of Texas at Austin, viewed 23 April 2010, How to make an animated movie, (n.d.), video, viewed 27 April 2010, http://video.google.com/videoplay?docid=-8683020727511417227# How to parenting techniques maya, (n.d.), video, viewed 30 April 2010, http://www.wonderhowto.com/how-to-parenting-techniques-maya-8-5-196515/ How to parenting techniques maya, (n.d.), video, viewed 30 April 2010, http://www.wonderhowto.com/how-to-parenting-techniques-maya-8-5-196518/ Lasseter, J, 1987, Principles of Traditional Animation Applied to 3D Computer Animation, Computer Graphics, pp. 35-44. Savoye, A Meyer, A, 2008, Multi-Layer Level of Detail for Character Animation, The Fifth workshop on Virtual Reality and Physical Simulation Thomas, F., Johnston, O., 1981, reprint 1997, The Illusion of Life: Disney Animation. Hyperion,pp. 47-69 Youre your own cartoon straight ahead and pose-to-pose, (n.d.).description of video, viewed 3 May 2010), http://animatio.us/make-your-own-cartoon-straight-ahead-and-pose-to-pose/
Sunday, August 4, 2019
The positives and negatives of Mold
The positives and negatives of Mold When you hear the word mold, what comes to mind? Is it something green, fuzzy, and squishy? Do you immediately want to throw it away? Do you run screaming from the room or duck and hide? If you are a scientist, you will look more closely. You will look at mold in a different way, through different eyes. Mold is a whole new world to explore. It is important to understand what mold is, its harmful effects and its possible benefits. What is mold? In the American Heritage Dictionary, mold is any of various fungous growths often causing disintegration of organic matter. Molds are classified as part of the kingdom fungi (Ammirati, par. 6). They fall into the divisions Ascomycota, Basidiomycota, Chytridiomycota and Zygomycota (Ammirati, para. 6). Molds are microscopic fungi that live on plant or animal matter (USDA, par. 1). They are made up of multiple cells and can sometimes be seen with the naked eye (USDA, par. 2). Unlike other plants, mold has no chlorophyll, but rather it lives on food or decaying matter (Ammirati, par. 1). When mold appears on food, it can be greenish in color, or white and cotton-like in appearance. Mold has at least three parts which include the root threads, which invade the food it lives on; the stalk, which rises above the food, and the spores which form at the ends of the stalks which give the mold its color (USDA, par. 2). Mold develops from spores, which when they are dry, float through the air until they find suitable conditions to start the growth cycle again. (USDA, par. 8). When a mold spore lands on damp food, it swells and begins to grow by producing tiny hyphae (threads). The hyphae form a tangled mass called a mycelium, which in turn produces aerial pyphae called stolons. Rootlike structures known as rhizoids anchor stolons in the food (Ammirati, par. 3). This is what allows the mold to stay on the food. By the time the mold appears to the eye on the surface of food, it has already penetrated into the food. Therefore, most molds are threadlike spores (USDA, par. 1). Mold is found in virtually every environment. It is found inside and outside. It is found throughout the year (USDA, par. 7). Mold grows in warm humid conditions. Outside, these may be shady damp areas where leaves and other materials are decomposing (USDA, par. 7). Mold can also grow in refrigerators because they can tolerant sugars and salts better than most other food invaders (USDA par. 15). There are different kinds of molds including blue molds which grow on breads, green molds which grow on cheese and water molds which live in water and soil (Ammirati, par. 2). Mold does not need light to grow but each kind of mold needs certain materials for growth (Pascoe 7). Mold is the only plant that does not have roots, leaves, flowers, or seeds (Pascoe 7). How is mold harmful? It is probably not surprising to learn that mold is potentially harmful. However, it may surprise one to learn that mold has been linked to types of cancer. Molds can cause problems as common as allergic reactions and respiratory problems (USDA, par. 5). Some another diseases that mold can cause are athletes foot, and ringworm in people, and various blights in plants (Pascoe 7). Some more serious if not treated diseases that mold can cause are dangerous forms of pneumonia and it can infect the lungs (Pascoe 17). Mold sometimes contains a poisonous substance called mycotoxins that can make you sick (USDA, par. 5). Mycotoxins are found primarily in grain and nut crops (USDA, par. 10). They are also found in celery, grape juice, apples, and other produce (USDA, par. 10). According to one source, as much as twenty-five percent (25%) of the worlds food crops are affected by mycotoxins (USDA, par. 10). Some mycotoxins, such as aflatoxin, can cause cancer. Mold is not something to mess arou nd with. How is mold beneficial? Despite its ugly appearance and potentially hazardous effects, mold can offer some great benefits. First of all, mold can be beneficial to the gardener. Leaf mold greatly improves the structure and water-holding capacity of soil. It also creates the perfect conditions for the community of beneficial organisms that dwell in your soil (Galloway, par.1). Leaf mold can hold up to 500 times its own weight in water which helps plants to retain moisture during the summer or dry season (Galloway, par.8). In a recent study they found that garden soil amended with leaf mold had a twenty percent(20%) lower bulk density than soil to which leaf mold was not added (Galloway, par.9). It also fertilizes soil by breaking down the dead organisms and waste material (Ammirati, par. 5). In the early 1900s, scientists had began working to develop drugs that could destroy microbes, but the substances that came out where either ineffective or dangerous (Cupp, par. 29). However, one day Penicillin which is made from Penicillium mold was invented (Ammirati, par. 5). Penicillium mold is green-gray color (Pascoe 29). It was invented accidentally by Sir Alexander Fleming, a British bacteriologist, in 1928 (Dauben, par. 38). His laboratory was in London (Souza 49). He noticed one day that a bit of mold of the genus Penicillium had contaminated a laboratory dish containing bacteria. All the bacteria had been killed around the mold (Dauben, par. 38). Therefore, mold would ultimately be used for a variety of medical problems. Not until the end of World War II (1939-45) was there enough of penicillium available to treat large numbers of patients (Souza 50). Another thing that mold is good for is eating. People may think why and who would eat mold? Some molds are used to make certain kinds of cheese. For example: Roquefort, blue, Gorgonzola, and Stilton (USDA, par. 14). The most recent discover is the new mechanism in the reproductive cycle of certain species of mold. This mechanism protects the organism from genetic abnormalities by silencing unmatched genes during meiosis (sexual reproduction). It is to help target unwanted genes such as the HIV Virus, and other serious diseases (ScienceDaily, Par. 1). Another thing that molds are useful for is it plays an important and helpful role in the cycle of life. The molds help breakdown the dead plants and animal material then it returns useful nutrients to the soil (Pascoe 6). Aspergillus blown mold doesnt help save lives but it is often used to produce that citric acid that gives some candies and soft drinks a lemony flavor, as well as to make soy sauce and a Japanese alcoholic drink called sake (Alvin Silverstein, Virginia Silverstein, and Robert Silverstein 47-48). The study of mold is not for the weak stomach. The greenish color and resulting decay of the food does not make it a very appealing subject to most. However, learning about mold, what it is, how it can be harmful and how it is beneficial can be rewarding. Mold has an interesting way of finding foods different from most other plant life. They also have a strange way of traveling, basically catching a ride, on breezes and air currents. The most disturbing things about mold is how sick it can make someone, but we mustnt forget there are benefits that have been found using mold in research to treat some types serious diseases. However, as I learned from my research, mold has its good and bad characteristics.
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